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Anode
Tamer, ooh look at the pretty art...
Release Date: December 16, 1999
Price: 2800 yen
Genre/System: Collection RPG, Wonderswan
Day
1
The game
asks for a name, and since we all know who this is by the big
blocky letters on his satchel, I'm calling him Ryo. The setting
is New Year's Eve, 1999, in a mediocre house (that's two stories
high, not bad at all), in a mediocre residential area. This is
where our adventure begins (and yes, I'm translating pretty much
from the opening).
It's during
the school's winter vacation that the Akiyamas get a "modest"
Christmas/New Year's present: a brand new computer. First thing
Ryo does when he gets it is get online and starts yapping away.
Ah, geekdom. The discussion he runs into is about the event in
the summer that was dismissed as a terrorist attack, and he does
remember witnessing it. Someone explains that the digimon were
responsible. More discussion about this event occurs, then the
power seems to fluxuate, making Ryo rise from his chair, glance
outside, and look back at the screen where Agumon appears.
Agumon says
that they need help, and that everyone is waiting. He once again
stresses that they need Ryo's help. A digivice then appears and
Agumon pleads with Ryo to touch it. Ryo isn't too keen on the
idea and evades for a bit before Agumon gets more urgent, saying
they need his strength. Sighing miserably, Ryo reaches out and
grabs the digivice. The screen sparkles, flashes, and blacks out.
After some
calling out to an unconscious Ryo, the boy eventually wakes up
to the Digital World and Agumon poking him. Startled at Agumon's
apearance, he can do nothing but gape until Agumon introduces
himself. Ryo then wonders if this is a dream. However, Agumon
says it isn't and that they are now in the Digital World. Ryo
then looks around and says that this is too weird a place for
him to understand and that it can't reasonably exist. But, if
he's seeing Agumon now and if he really is inside his own computer,
something must be going on.
Deciding
to strike conversation, Agumon asks if Ryo's computer isn't really
his father's. Defensive, Ryo says that it's none of his business,
then relents and admits that he's really just borrowing it. Then,
trying to direct things elsewhere, he asks how he's expected to
help. Agumon then gets into the plot and says that somehow Chimeramon
and Mugendramon united into one digimon. Devimon and Etemon have
also returned to power. And yes, Ryo's supposed to take care of
them on his own. Poor kid.
The screen
flashes while Ryo's starting to have even more misgivings, and
the ground splits under the two. They fall into a pit, and Agumon
asks Ryo if he's okay once he rights himself. More plot. I really
wish the Wonderswan was capable of kanji, that would make translating
so much easier. Eventually, as Agumon goes into just how deep
the crap really is, Ryo just gives a nervous laugh, says it's
a dream and that he's been playing too many games. Before he can
continue, Kuwagamon shows up and knocks Ryo off his feet. Agumon
then leaps in to protect Ryo, and the Digital World's longest
battle takes place. I really need a better copy of this
game.
Days
2-6
Look
at the script and draw your own conclusions.
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